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Add initial solution files for Rustlings exercises and quizzes
- Created empty solution files for various exercises in strings, modules, hashmaps, options, error handling, generics, traits, lifetimes, tests, iterators, smart pointers, threads, macros, clippy, conversions, and quizzes. - Each solution file contains a main function with a comment indicating that it will be automatically filled after completing the exercise. - Added a README.md file to provide information about the solutions and their purpose.
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exercises/07_structs/structs1.rs
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50
exercises/07_structs/structs1.rs
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struct ColorRegularStruct {
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// TODO: Add the fields that the test `regular_structs` expects.
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// What types should the fields have? What are the minimum and maximum values for RGB colors?
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red: u8,
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green: u8,
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blue: u8,
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}
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struct ColorTupleStruct(u8, u8, u8);
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#[derive(Debug)]
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struct UnitStruct;
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fn main() {
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// You can optionally experiment here.
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn regular_structs() {
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// TODO: Instantiate a regular struct.
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let green = ColorRegularStruct { red: 0, green: 255, blue: 0 };
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assert_eq!(green.red, 0);
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assert_eq!(green.green, 255);
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assert_eq!(green.blue, 0);
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}
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#[test]
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fn tuple_structs() {
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// TODO: Instantiate a tuple struct.
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let green = ColorTupleStruct(0, 255, 0);
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assert_eq!(green.0, 0);
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assert_eq!(green.1, 255);
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assert_eq!(green.2, 0);
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}
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#[test]
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fn unit_structs() {
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// TODO: Instantiate a unit struct.
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let unit_struct = UnitStruct;
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let message = format!("{unit_struct:?}s are fun!");
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assert_eq!(message, "UnitStructs are fun!");
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}
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}
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