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Update dependencies and remove Globe component
- Updated various dependencies in package.json and pnpm-lock.yaml for improved performance and compatibility. - Removed the Globe component from the home page, streamlining the layout and reducing complexity.
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@@ -1,140 +0,0 @@
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<script lang="ts" setup>
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import type { COBEOptions } from 'cobe'
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import createGlobe from 'cobe'
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import { useSpring } from 'vue-use-spring'
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interface GlobeProps {
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class?: string
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config?: Partial<COBEOptions>
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mass?: number
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tension?: number
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friction?: number
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precision?: number
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locations?: Array<{ latitude: number, longitude: number }>
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myLocation?: { latitude: number, longitude: number }
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}
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const props = withDefaults(defineProps<GlobeProps>(), {
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mass: 1,
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tension: 280,
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friction: 100,
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precision: 0.001,
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})
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const DEFAULT_CONFIG: COBEOptions = {
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width: 400,
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height: 400,
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onRender: () => {},
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devicePixelRatio: 2,
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phi: 0,
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theta: 0.3,
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dark: 0,
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diffuse: 0.4,
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mapSamples: 20000,
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mapBrightness: 1.7,
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baseColor: [0.5, 0.5, 0.5],
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opacity: 0.7,
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markerColor: [160 / 255, 160 / 255, 160 / 255],
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glowColor: [0.4, 0.4, 0.4],
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markers: [],
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}
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const globeCanvasRef = ref<HTMLCanvasElement>()
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const phi = ref(0)
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const width = ref(0)
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const pointerInteracting = ref()
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const pointerInteractionMovement = ref()
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let globe: ReturnType<typeof createGlobe> | null = null
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const spring = useSpring(
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{
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r: 0,
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},
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{
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mass: props.mass,
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tension: props.tension,
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friction: props.friction,
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precision: props.precision,
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},
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)
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function updatePointerInteraction(clientX: number | null) {
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if (clientX !== null) {
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pointerInteracting.value = clientX - (pointerInteractionMovement.value ?? clientX)
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}
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else {
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pointerInteracting.value = null
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}
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if (globeCanvasRef.value) {
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globeCanvasRef.value.style.cursor = clientX ? 'grabbing' : 'grab'
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}
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}
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function updateMovement(clientX: number) {
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if (pointerInteracting.value !== null) {
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const delta = clientX - (pointerInteracting.value ?? clientX)
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pointerInteractionMovement.value = delta
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spring.r = delta / 200
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}
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}
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function onRender(state: Record<string, unknown>) {
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if (!pointerInteracting.value) {
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phi.value += 0.005
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}
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state.phi = phi.value + spring.r
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state.width = width.value * 2
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state.height = width.value * 2
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state.markers = props.locations?.map(location => ({
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location: [location.latitude, location.longitude],
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size: props.myLocation?.latitude === location.latitude && props.myLocation?.longitude === location.longitude ? 0.1 : 0.05,
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}))
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}
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function onResize() {
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if (globeCanvasRef.value) {
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width.value = globeCanvasRef.value.offsetWidth
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}
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}
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function createGlobeOnMounted() {
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const config = { ...DEFAULT_CONFIG, ...props.config }
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globe = createGlobe(globeCanvasRef.value!, {
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...config,
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width: width.value,
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height: width.value,
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onRender,
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})
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}
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onMounted(() => {
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window.addEventListener('resize', onResize)
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onResize()
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createGlobeOnMounted()
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setTimeout(() => (globeCanvasRef.value!.style.opacity = '1'))
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})
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onBeforeUnmount(() => {
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globe?.destroy()
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window.removeEventListener('resize', onResize)
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})
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</script>
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<template>
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<div :class="props.class">
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<canvas
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ref="globeCanvasRef"
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class="size-full opacity-0 transition-opacity duration-1000 ease-in-out [contain:layout_paint_size]"
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@pointerdown="(e) => updatePointerInteraction(e.clientX)"
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@pointerup="updatePointerInteraction(null)"
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@pointerout="updatePointerInteraction(null)"
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@mousemove="(e) => updateMovement(e.clientX)"
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@touchmove="(e) => e.touches[0] && updateMovement(e.touches[0].clientX)"
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/>
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</div>
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</template>
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