feat(infinite-canvas): add infinite canvas component with drag and zoom functionality

- Implemented InfiniteCanvas.vue for rendering an infinite canvas with drag and zoom capabilities.
- Created useInfiniteCanvas composable for managing canvas state and interactions.
- Added useImagePreloader composable for preloading images and videos.
- Introduced constants for physics, touch interactions, viewport settings, and zoom defaults.
- Developed utility functions for touch handling and media type detection.
- Defined TypeScript types for canvas items, grid items, and composables.
- Registered components and composables in the Nuxt module.
- Added screenshot generation functionality for content files.
- Updated package.json to include capture-website dependency.
This commit is contained in:
2025-09-05 11:01:11 +02:00
parent 97d7cddaa5
commit 5dadb20607
21 changed files with 2031 additions and 13 deletions

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<script setup lang="ts">
import type { LoaderProps } from '../types'
const props = withDefaults(defineProps<LoaderProps>(), {
title: 'Loading Canvas',
description: 'Preparing your visual journey...',
})
const RADIUS = 45
const CIRCUMFERENCE = 2 * Math.PI * RADIUS
/**
* Calculate progress percentage for display
*/
const percent = computed(() => Math.round(props.progress * 100))
/**
* Calculate stroke dash offset for circular progress
*/
const dashOffset = computed(() => CIRCUMFERENCE * (1 - props.progress))
/**
* Animation props for the content reveal
*/
const contentAnimation = {
initial: { opacity: 0, y: 20 },
animate: { opacity: 1, y: 0 },
transition: { duration: 0.5, delay: 0.2 },
}
/**
* Check if loading is complete
*/
const isComplete = computed(() => props.progress >= 1)
</script>
<template>
<Transition
enter-active-class="transition-all duration-500 ease-out"
leave-active-class="transition-all duration-700 ease-out"
enter-from-class="opacity-0"
enter-to-class="opacity-100"
leave-from-class="opacity-100"
leave-to-class="opacity-0"
>
<div
v-if="isVisible"
class="fixed inset-0 z-50 flex items-center justify-center bg-default"
>
<div class="pointer-events-none fixed inset-0 size-full overflow-hidden">
<div class="noise pointer-events-none absolute inset-[-200%] size-[400%] bg-[url('/noise.png')] opacity-[4%]" />
</div>
<div class="relative flex flex-col items-center space-y-8">
<div class="relative">
<svg
class="size-24 -rotate-90 transform"
viewBox="0 0 100 100"
>
<circle
cx="50"
cy="50"
:r="RADIUS"
fill="none"
stroke="rgba(255, 255, 255, 0.1)"
stroke-width="2"
/>
<circle
cx="50"
cy="50"
:r="RADIUS"
fill="none"
stroke="rgba(255, 255, 255, 0.8)"
stroke-width="2"
stroke-linecap="round"
:stroke-dasharray="CIRCUMFERENCE"
:stroke-dashoffset="dashOffset"
class="transition-all duration-300 ease-out"
/>
</svg>
<div class="absolute inset-0 flex items-center justify-center">
<span class="text-xl font-medium text-highlighted">
{{ percent }}%
</span>
</div>
</div>
<div class="text-center">
<Motion v-bind="contentAnimation">
<h2 class="text-2xl font-light text-highlighted mb-2">
{{ title }}
</h2>
<p class="text-sm text-highlighted/60">
{{ description }}
</p>
</Motion>
</div>
<div class="flex space-x-2">
<div
v-for="i in 3"
:key="i"
class="size-2 rounded-full bg-inverted/40"
:class="{ 'animate-pulse': !isComplete }"
:style="{ animationDelay: `${i * 0.2}s` }"
/>
</div>
</div>
<div class="pointer-events-none absolute inset-0">
<div class="absolute left-1/2 top-1/2 size-96 -translate-x-1/2 -translate-y-1/2 rounded-full bg-inverted/5 blur-3xl" />
</div>
</div>
</Transition>
</template>

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<script setup lang="ts">
import type { MinimapProps } from '../types'
const props = defineProps<MinimapProps>()
const MINIMAP_SIZE = 120
/**
* Calculate the scale factor to fit canvas in minimap
*/
const scale = computed(() => {
const { width, height } = props.canvasBounds
return Math.min(MINIMAP_SIZE / width, MINIMAP_SIZE / height)
})
/**
* Actual minimap dimensions after scaling
*/
const dimensions = computed(() => ({
width: props.canvasBounds.width * scale.value,
height: props.canvasBounds.height * scale.value,
}))
/**
* Positioning to center the minimap content
*/
const centerOffset = computed(() => ({
x: (MINIMAP_SIZE - dimensions.value.width) / 2,
y: (MINIMAP_SIZE - dimensions.value.height) / 2,
}))
/**
* Transform grid items to minimap coordinates with proper scaling
*/
const items = computed(() =>
props.gridItems.map(item => ({
index: item.index,
x: item.position.x * scale.value,
y: item.position.y * scale.value,
width: Math.max(2, item.width * scale.value),
height: Math.max(2, item.height * scale.value),
})),
)
/**
* Calculate viewport rectangle in minimap space
*/
const viewport = computed(() => {
const { width, height } = props.containerDimensions
const { zoom } = props
// Canvas coordinates of current viewport
const viewX = -props.offset.x / zoom
const viewY = -props.offset.y / zoom
const viewWidth = width / zoom
const viewHeight = height / zoom
// Convert to minimap coordinates
const x = viewX * scale.value
const y = viewY * scale.value
const w = viewWidth * scale.value
const h = viewHeight * scale.value
return {
x: Math.max(0, Math.min(dimensions.value.width - w, x)),
y: Math.max(0, Math.min(dimensions.value.height - h, y)),
width: Math.min(dimensions.value.width, w),
height: Math.min(dimensions.value.height, h),
}
})
</script>
<template>
<div class="relative overflow-hidden rounded-lg border border-default bg-default/40 p-2 backdrop-blur-sm shadow-lg">
<!-- Minimap container -->
<div
class="relative"
:style="{ width: `${MINIMAP_SIZE}px`, height: `${MINIMAP_SIZE}px` }"
>
<!-- Centered minimap content -->
<div
class="absolute bg-muted/50"
:style="{
left: `${centerOffset.x}px`,
top: `${centerOffset.y}px`,
width: `${dimensions.width}px`,
height: `${dimensions.height}px`,
}"
>
<!-- Items with real shapes -->
<div
v-for="item in items"
:key="item.index"
class="absolute bg-accented border border-inverted/30 rounded-sm"
:style="{
width: `${item.width}px`,
height: `${item.height}px`,
left: `${item.x}px`,
top: `${item.y}px`,
}"
/>
<!-- Viewport indicator -->
<div
class="absolute border border-primary bg-primary/10"
:style="{
left: `${viewport.x}px`,
top: `${viewport.y}px`,
width: `${viewport.width}px`,
height: `${viewport.height}px`,
}"
/>
</div>
</div>
</div>
</template>

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<script setup lang="ts" generic="T extends CanvasItem">
import type { CanvasItem, InfiniteCanvasEmits, InfiniteCanvasProps } from '../types'
import { useInfiniteCanvas } from '../composables/useInfiniteCanvas'
import { PHYSICS } from '../constants'
const props = withDefaults(defineProps<InfiniteCanvasProps<T>>(), {
baseGap: 40,
})
const emit = defineEmits<InfiniteCanvasEmits<T>>()
const containerRef = ref<HTMLElement | null>(null)
const {
offset,
zoom,
visibleItems,
gridItems,
containerDimensions,
canvasBounds,
canClick,
updateDimensions,
handlePointerDown: handlePointerDownCore,
handlePointerMove: handlePointerMoveCore,
handlePointerUp: handlePointerUpCore,
handleWheel,
handleTouchStart,
handleTouchMove,
handleTouchEnd,
navigateTo,
} = useInfiniteCanvas({
items: props.items as CanvasItem[],
baseGap: props.baseGap,
zoomOptions: props.zoomOptions,
containerRef,
})
// Track drag state for click handling
const isCurrentlyDragging = ref(false)
const dragStartPosition = ref<{ x: number, y: number }>({ x: 0, y: 0 })
const totalDragDistance = ref(0)
function handlePointerDown(event: PointerEvent) {
handlePointerDownCore(event.clientX, event.clientY)
isCurrentlyDragging.value = false
dragStartPosition.value = { x: event.clientX, y: event.clientY }
totalDragDistance.value = 0
}
function handlePointerMove(event: PointerEvent) {
const currentPos = { x: event.clientX, y: event.clientY }
const distance = Math.sqrt(
(currentPos.x - dragStartPosition.value.x) ** 2
+ (currentPos.y - dragStartPosition.value.y) ** 2,
)
if (distance > PHYSICS.DRAG_THRESHOLD) {
isCurrentlyDragging.value = true
}
totalDragDistance.value = distance
handlePointerMoveCore(event.clientX, event.clientY)
}
function handlePointerUp(event: PointerEvent) {
handlePointerUpCore(event.clientX, event.clientY)
if (isCurrentlyDragging.value) {
setTimeout(() => {
isCurrentlyDragging.value = false
}, 100)
}
}
function handleItemClick(item: T | undefined, index: number) {
if (item && canClick.value && !isCurrentlyDragging.value && totalDragDistance.value <= PHYSICS.DRAG_THRESHOLD) {
emit('itemClick', item, index)
}
}
onMounted(() => {
updateDimensions()
useResizeObserver(containerRef, updateDimensions)
})
defineExpose({
offset,
zoom,
visibleItems,
gridItems,
containerDimensions,
canvasBounds,
updateDimensions,
navigateTo,
})
</script>
<template>
<div
ref="containerRef"
class="relative size-full overflow-hidden touch-none select-none"
style="touch-action: none; user-select: none; -webkit-user-select: none; -webkit-touch-callout: none;"
@pointerdown="handlePointerDown"
@pointermove="handlePointerMove"
@pointerup="handlePointerUp"
@pointercancel="handlePointerUp"
@wheel="handleWheel"
@touchstart="handleTouchStart"
@touchmove="handleTouchMove"
@touchend="handleTouchEnd"
>
<div
class="absolute transform-gpu will-change-transform"
:style="{
transform: `translate3d(${offset.x}px, ${offset.y}px, 0) scale(${zoom})`,
backfaceVisibility: 'hidden',
perspective: '1000px',
}"
>
<div
v-for="(gridItem, visibleIndex) in visibleItems"
:key="gridItem.index"
class="absolute transform-gpu will-change-transform"
:style="{
left: `${gridItem.position.x}px`,
top: `${gridItem.position.y}px`,
width: `${gridItem.width}px`,
height: `${gridItem.height}px`,
backfaceVisibility: 'hidden',
}"
>
<slot
v-if="props.items[gridItem.index]"
:item="props.items[gridItem.index]"
:index="gridItem.index"
:visible-index
:on-item-click="() => handleItemClick(props.items[gridItem.index], gridItem.index)"
/>
</div>
</div>
</div>
</template>

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/* eslint-disable ts/no-use-before-define */
/**
* @fileoverview Composable for preloading images and videos
*/
import type { ImagePreloaderOptions, UseImagePreloaderReturn } from '../types'
import { isVideo } from '../utils'
/**
* Preloads a single media file (image or video)
* @param src Media URL to preload
* @returns Promise that resolves when loaded
*/
function preloadMedia(src: string): Promise<void> {
return new Promise((resolve) => {
if (isVideo(src)) {
const video = document.createElement('video')
video.preload = 'metadata'
video.muted = true
const handleLoad = () => {
video.removeEventListener('loadedmetadata', handleLoad)
video.removeEventListener('error', handleError)
resolve()
}
const handleError = () => {
video.removeEventListener('loadedmetadata', handleLoad)
video.removeEventListener('error', handleError)
resolve() // Don't reject to avoid breaking the flow
}
video.addEventListener('loadedmetadata', handleLoad)
video.addEventListener('error', handleError)
video.src = src
}
else {
const img = new Image()
const handleLoad = () => {
img.removeEventListener('load', handleLoad)
img.removeEventListener('error', handleError)
resolve()
}
const handleError = () => {
img.removeEventListener('load', handleLoad)
img.removeEventListener('error', handleError)
resolve() // Don't reject to avoid breaking the flow
}
img.addEventListener('load', handleLoad)
img.addEventListener('error', handleError)
img.src = src
}
})
}
/**
* Composable for preloading multiple media files with progress tracking
* @param options Configuration options
* @returns Preloader state and controls
*/
export function useImagePreloader(options: ImagePreloaderOptions): UseImagePreloaderReturn {
const { images, onProgress, onComplete } = options
const progress = ref(0)
const loadedCount = ref(0)
const isLoading = ref(true)
const isComplete = ref(false)
/**
* Updates progress and triggers callbacks
*/
const updateProgress = () => {
const newProgress = loadedCount.value / images.length
progress.value = newProgress
onProgress?.(newProgress)
if (loadedCount.value === images.length) {
isComplete.value = true
isLoading.value = false
onComplete?.()
}
}
/**
* Starts the preloading process for all media files
*/
const startPreloading = async () => {
if (images.length === 0) {
progress.value = 1
isComplete.value = true
isLoading.value = false
onComplete?.()
return
}
// Preload all media in parallel with individual progress tracking
const preloadPromises = images.map(async (src) => {
await preloadMedia(src)
loadedCount.value++
updateProgress()
})
await Promise.all(preloadPromises)
}
return {
progress: readonly(progress),
loadedCount: readonly(loadedCount),
isLoading: readonly(isLoading),
isComplete: readonly(isComplete),
startPreloading,
}
}

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/**
* @fileoverview Main composable for infinite canvas functionality
*/
import type {
GridItem,
Position,
UseInfiniteCanvasOptions,
UseInfiniteCanvasReturn,
} from '../types'
import { PHYSICS, TOUCH, VIEWPORT, ZOOM_DEFAULTS } from '../constants'
import { clamp, getTouchCenter, getTouchDistance } from '../utils'
/**
* Creates an infinite canvas with drag, zoom, and virtualization support
* @param options Configuration options
* @returns Canvas state and event handlers
*/
export function useInfiniteCanvas(options: UseInfiniteCanvasOptions): UseInfiniteCanvasReturn {
const { items, baseGap = 40, zoomOptions, containerRef } = options
// Canvas state
const offset = ref<Position>({ x: 0, y: 0 })
const velocity = ref<Position>({ x: 0, y: 0 })
const zoom = ref(1)
const containerDimensions = ref({ width: 0, height: 0 })
// Interaction state
const isDragging = ref(false)
const justFinishedDragging = ref(false)
const dragStart = ref<Position>({ x: 0, y: 0 })
const dragStartOffset = ref<Position>({ x: 0, y: 0 })
const totalDragDistance = ref(0)
const dragStartTime = ref(0)
// Touch state
const isPinching = ref(false)
const initialPinchDistance = ref(0)
const initialPinchZoom = ref(1)
const pinchCenter = ref<Position & { canvasX?: number, canvasY?: number }>({ x: 0, y: 0 })
const touchStartTime = ref(0)
const wasPinching = ref(false)
/**
* Calculate canvas bounds based on item count
*/
const canvasBounds = computed(() => {
const canvasSize = Math.max(4000, items.length * 100)
return {
width: canvasSize,
height: canvasSize,
centerX: canvasSize / 2,
centerY: canvasSize / 2,
}
})
/**
* Check collision between two positioned items
*/
const checkCollision = (
pos1: Position,
size1: { width: number, height: number },
pos2: Position,
size2: { width: number, height: number },
): boolean => {
const gap = baseGap
return !(
pos1.x + size1.width + gap < pos2.x
|| pos2.x + size2.width + gap < pos1.x
|| pos1.y + size1.height + gap < pos2.y
|| pos2.y + size2.height + gap < pos1.y
)
}
/**
* Find a valid position for an item using spiral placement
*/
const findValidPosition = (index: number, placedItems: GridItem[]): Position => {
const { centerX = 0, centerY = 0 } = canvasBounds.value
const itemWidth = items[index]?.width || 300
const itemHeight = items[index]?.height || 300
if (index === 0) {
return {
x: centerX - itemWidth / 2,
y: centerY - itemHeight / 2,
}
}
let radius = 200
const maxRadius = 2000
const angleStep = 0.5
while (radius < maxRadius) {
for (let angle = 0; angle < Math.PI * 2; angle += angleStep) {
const x = centerX + Math.cos(angle) * radius - itemWidth / 2
const y = centerY + Math.sin(angle) * radius - itemHeight / 2
const newPosition = { x, y }
const hasCollision = placedItems.some(placedItem =>
checkCollision(
newPosition,
{ width: itemWidth, height: itemHeight },
placedItem.position,
{ width: placedItem.width, height: placedItem.height },
),
)
if (!hasCollision) {
return newPosition
}
}
radius += 150
}
return { x: centerX, y: centerY }
}
/**
* Calculate positions for all grid items
*/
const gridItems = computed<GridItem[]>(() => {
const placedItems: GridItem[] = []
return items.map((item, index) => {
const position = findValidPosition(index, placedItems)
const gridItem: GridItem = {
position,
index,
width: item.width || 300,
height: item.height || 300,
}
placedItems.push(gridItem)
return gridItem
})
})
/**
* Constrain offset to canvas bounds
*/
const constrainOffset = (newOffset: Position): Position => {
const { width, height } = containerDimensions.value
const { width: canvasWidth, height: canvasHeight } = canvasBounds.value
const currentZoom = zoom.value
const maxOffsetX = width - canvasWidth * currentZoom
const maxOffsetY = height - canvasHeight * currentZoom
return {
x: clamp(newOffset.x, maxOffsetX, 0),
y: clamp(newOffset.y, maxOffsetY, 0),
}
}
/**
* Throttled visible items calculation to reduce flickering during zoom
*/
const _visibleItemsCache = ref<GridItem[]>([])
let _lastVisibleItemsUpdate = 0
const calculateVisibleItems = () => {
const { width, height } = containerDimensions.value
const currentZoom = zoom.value
// Increase buffer during pinching to reduce flickering
const baseBuffer = isPinching.value
? VIEWPORT.BASE_BUFFER * 1.5
: VIEWPORT.BASE_BUFFER
const buffer = Math.max(
VIEWPORT.MIN_BUFFER,
baseBuffer / Math.max(currentZoom, 1),
)
const viewportLeft = (-offset.value.x) / currentZoom - buffer
const viewportRight = (-offset.value.x + width) / currentZoom + buffer
const viewportTop = (-offset.value.y) / currentZoom - buffer
const viewportBottom = (-offset.value.y + height) / currentZoom + buffer
const maxVisibleItems = Math.min(
VIEWPORT.MAX_VISIBLE_ITEMS,
Math.ceil(VIEWPORT.VISIBLE_ITEMS_FACTOR / currentZoom),
)
const visibleItemsList = gridItems.value.filter((gridItem) => {
const itemRight = gridItem.position.x + gridItem.width
const itemBottom = gridItem.position.y + gridItem.height
return (
gridItem.position.x < viewportRight
&& itemRight > viewportLeft
&& gridItem.position.y < viewportBottom
&& itemBottom > viewportTop
)
})
if (visibleItemsList.length > maxVisibleItems) {
const centerX = (-offset.value.x + width / 2) / currentZoom
const centerY = (-offset.value.y + height / 2) / currentZoom
return visibleItemsList
.map(item => ({
...item,
distanceToCenter: Math.sqrt(
(item.position.x + item.width / 2 - centerX) ** 2
+ (item.position.y + item.height / 2 - centerY) ** 2,
),
}))
.sort((a, b) => a.distanceToCenter - b.distanceToCenter)
.slice(0, maxVisibleItems)
}
return visibleItemsList
}
const visibleItems = computed(() => {
const now = Date.now()
const updateDelay = isPinching.value ? 50 : 16 // Throttle more during pinching for stability
// Throttle updates during rapid changes to reduce flickering
if (now - _lastVisibleItemsUpdate > updateDelay || !isPinching.value) {
_lastVisibleItemsUpdate = now
const newVisibleItems = calculateVisibleItems()
// During pinching, only update if there's a significant change
if (isPinching.value) {
const currentCount = _visibleItemsCache.value.length
const newCount = newVisibleItems.length
const changeThreshold = Math.max(2, Math.floor(currentCount * 0.1))
if (Math.abs(newCount - currentCount) >= changeThreshold) {
_visibleItemsCache.value = newVisibleItems
}
}
else {
_visibleItemsCache.value = newVisibleItems
}
}
return _visibleItemsCache.value
})
/**
* Center the view on the canvas
*/
const centerView = () => {
const { width, height } = containerDimensions.value
const { centerX = 0, centerY = 0 } = canvasBounds.value
offset.value = {
x: -centerX + width / 2,
y: -centerY + height / 2,
}
}
/**
* Update container dimensions and center view if needed
*/
const updateDimensions = () => {
if (containerRef.value) {
const rect = containerRef.value.getBoundingClientRect()
containerDimensions.value = { width: rect.width, height: rect.height }
if (offset.value.x === 0 && offset.value.y === 0 && rect.width > 0) {
centerView()
}
}
}
/**
* Animation loop for momentum
*/
const animate = () => {
if (Math.abs(velocity.value.x) > PHYSICS.MIN_VELOCITY
|| Math.abs(velocity.value.y) > PHYSICS.MIN_VELOCITY) {
offset.value = constrainOffset({
x: offset.value.x + velocity.value.x,
y: offset.value.y + velocity.value.y,
})
velocity.value.x *= PHYSICS.FRICTION
velocity.value.y *= PHYSICS.FRICTION
requestAnimationFrame(animate)
}
}
// Event handlers
const handlePointerDown = (clientX: number, clientY: number) => {
dragStart.value = { x: clientX, y: clientY }
dragStartOffset.value = { ...offset.value }
totalDragDistance.value = 0
dragStartTime.value = Date.now()
isDragging.value = false
justFinishedDragging.value = false
}
const handlePointerMove = (clientX: number, clientY: number) => {
if (dragStart.value.x === 0 && dragStart.value.y === 0)
return
const deltaX = clientX - dragStart.value.x
const deltaY = clientY - dragStart.value.y
totalDragDistance.value = Math.sqrt(deltaX * deltaX + deltaY * deltaY)
if (totalDragDistance.value > PHYSICS.DRAG_THRESHOLD) {
isDragging.value = true
offset.value = constrainOffset({
x: dragStartOffset.value.x + deltaX,
y: dragStartOffset.value.y + deltaY,
})
velocity.value = { x: 0, y: 0 }
}
}
const handlePointerUp = (clientX: number, clientY: number) => {
if (isDragging.value) {
const deltaTime = Date.now() - dragStartTime.value
const deltaX = clientX - dragStart.value.x
const deltaY = clientY - dragStart.value.y
if (deltaTime > 0 && totalDragDistance.value > PHYSICS.DRAG_THRESHOLD) {
const velocityMultiplier = Math.min(deltaTime, 100) / 100
velocity.value = {
x: (deltaX / deltaTime) * 16 * velocityMultiplier,
y: (deltaY / deltaTime) * 16 * velocityMultiplier,
}
animate()
}
justFinishedDragging.value = true
setTimeout(() => {
justFinishedDragging.value = false
}, 300)
}
isDragging.value = false
dragStart.value = { x: 0, y: 0 }
}
const handleWheel = (event: WheelEvent) => {
event.preventDefault()
const opts = zoomOptions || {}
const minZoom = opts.minZoom ?? ZOOM_DEFAULTS.MIN
const maxZoom = opts.maxZoom ?? ZOOM_DEFAULTS.MAX
const zoomFactor = opts.zoomFactor ?? ZOOM_DEFAULTS.FACTOR
const zoomFactorOut = 1 / zoomFactor
const isZoomModifier = (
(opts.enableCtrl !== false && event.ctrlKey)
|| (opts.enableMeta !== false && event.metaKey)
|| (opts.enableAlt !== false && event.altKey)
)
if (isZoomModifier) {
const newZoom = clamp(
zoom.value * (event.deltaY > 0 ? zoomFactorOut : zoomFactor),
minZoom,
maxZoom,
)
const rect = containerRef.value?.getBoundingClientRect()
if (rect) {
const mouseX = event.clientX - rect.left
const mouseY = event.clientY - rect.top
const oldZoom = zoom.value
const pointX = (mouseX - offset.value.x) / oldZoom
const pointY = (mouseY - offset.value.y) / oldZoom
zoom.value = newZoom
offset.value = constrainOffset({
x: mouseX - pointX * newZoom,
y: mouseY - pointY * newZoom,
})
}
else {
zoom.value = newZoom
}
}
else {
offset.value = constrainOffset({
x: offset.value.x - event.deltaX,
y: offset.value.y - event.deltaY,
})
}
velocity.value = { x: 0, y: 0 }
}
const navigateTo = (position: Position) => {
const { width, height } = containerDimensions.value
offset.value = constrainOffset({
x: -position.x + width / 2,
y: -position.y + height / 2,
})
velocity.value = { x: 0, y: 0 }
}
// Touch handlers
const handleTouchStart = (event: TouchEvent) => {
// Only prevent default for multi-touch to allow single touch scrolling
if (event.touches.length > 1) {
event.preventDefault()
}
const touches = Array.from(event.touches)
touchStartTime.value = Date.now()
wasPinching.value = false
if (touches.length === 1 && touches[0]) {
const [touch] = touches
handlePointerDown(touch.clientX, touch.clientY)
isPinching.value = false
}
else if (touches.length === 2 && touches[0] && touches[1]) {
const [touch1, touch2] = touches
isPinching.value = true
wasPinching.value = true
initialPinchDistance.value = getTouchDistance(touch1, touch2)
initialPinchZoom.value = zoom.value
const rect = containerRef.value?.getBoundingClientRect()
if (rect) {
const center = getTouchCenter(touch1, touch2)
// Store the center in canvas coordinates (accounting for current transform)
const canvasX = (center.x - rect.left - offset.value.x) / zoom.value
const canvasY = (center.y - rect.top - offset.value.y) / zoom.value
pinchCenter.value = {
x: center.x - rect.left,
y: center.y - rect.top,
canvasX,
canvasY,
}
}
isDragging.value = false
velocity.value = { x: 0, y: 0 }
}
}
let lastTouchMoveCall = 0
const handleTouchMove = (event: TouchEvent) => {
// Prevent default only for multi-touch (pinch/zoom)
if (event.touches.length > 1) {
event.preventDefault()
}
const now = Date.now()
// Reduce throttling during pinch for smoother zoom
const throttleDelay = isPinching.value
? 8 // More frequent updates during pinch
: (zoom.value > ZOOM_DEFAULTS.HIGH_ZOOM_THRESHOLD
? TOUCH.THROTTLE_MS_HIGH_ZOOM
: TOUCH.THROTTLE_MS)
if (now - lastTouchMoveCall < throttleDelay)
return
lastTouchMoveCall = now
const touches = Array.from(event.touches)
if (touches.length === 1 && !isPinching.value && touches[0]) {
const [touch] = touches
handlePointerMove(touch.clientX, touch.clientY)
}
else if (touches.length === 2 && isPinching.value && touches[0] && touches[1]) {
const [touch1, touch2] = touches
const currentDistance = getTouchDistance(touch1, touch2)
const distanceChange = currentDistance - initialPinchDistance.value
if (Math.abs(distanceChange) > TOUCH.PINCH_THRESHOLD) {
const opts = zoomOptions || {}
const minZoom = opts.minZoom ?? ZOOM_DEFAULTS.MIN
const maxZoom = opts.maxZoom ?? ZOOM_DEFAULTS.MAX
const zoomFactor = 1 + (distanceChange / initialPinchDistance.value) * 1.2
const newZoom = clamp(initialPinchZoom.value * zoomFactor, minZoom, maxZoom)
// Use the stored canvas coordinates if available for more stable zooming
let pointX, pointY
if (pinchCenter.value.canvasX !== undefined && pinchCenter.value.canvasY !== undefined) {
pointX = pinchCenter.value.canvasX
pointY = pinchCenter.value.canvasY
}
else {
// Fallback to the old method
const oldZoom = zoom.value
pointX = (pinchCenter.value.x - offset.value.x) / oldZoom
pointY = (pinchCenter.value.y - offset.value.y) / oldZoom
}
// Batch zoom and offset updates to reduce flickering
const newOffset = constrainOffset({
x: pinchCenter.value.x - pointX * newZoom,
y: pinchCenter.value.y - pointY * newZoom,
})
// Apply changes in a single frame
requestAnimationFrame(() => {
zoom.value = newZoom
offset.value = newOffset
})
}
}
}
const handleTouchEnd = (event: TouchEvent) => {
// Only prevent default if we were handling multi-touch
if (wasPinching.value || isPinching.value) {
event.preventDefault()
}
const touches = Array.from(event.touches)
const touchDuration = Date.now() - touchStartTime.value
if (touches.length === 0) {
if (isPinching.value || wasPinching.value) {
isPinching.value = false
wasPinching.value = false
// Force a clean update of visible items after pinching ends
setTimeout(() => {
_visibleItemsCache.value = calculateVisibleItems()
}, 100)
}
else {
const changedTouches = Array.from(event.changedTouches)
const [touch] = changedTouches
if (touch) {
if (touchDuration < TOUCH.TAP_DURATION
&& totalDragDistance.value <= TOUCH.TAP_DISTANCE) {
isDragging.value = false
justFinishedDragging.value = false
totalDragDistance.value = 0
}
handlePointerUp(touch.clientX, touch.clientY)
}
}
}
else if (touches.length === 1 && isPinching.value && touches[0]) {
isPinching.value = false
const [touch] = touches
handlePointerDown(touch.clientX, touch.clientY)
}
}
const canClick = computed(() =>
!justFinishedDragging.value
&& !isPinching.value
&& totalDragDistance.value <= PHYSICS.DRAG_THRESHOLD,
)
return {
offset: readonly(offset),
zoom: readonly(zoom),
visibleItems,
gridItems,
containerDimensions: readonly(containerDimensions),
canvasBounds: readonly(canvasBounds),
canClick: readonly(canClick),
updateDimensions,
handlePointerDown,
handlePointerMove,
handlePointerUp,
handleWheel,
handleTouchStart,
handleTouchMove,
handleTouchEnd,
navigateTo,
}
}

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/**
* Physics constants for drag and scroll behavior
*/
export const PHYSICS = {
/** Minimum velocity threshold for momentum animation */
MIN_VELOCITY: 0.1,
/** Friction coefficient for momentum decay */
FRICTION: 0.92,
/** Minimum distance to register as drag (px) */
DRAG_THRESHOLD: 5,
} as const
/**
* Touch interaction constants
*/
export const TOUCH = {
/** Minimum distance to register as pinch gesture (px) */
PINCH_THRESHOLD: 10,
/** Throttle delay for touch events at normal zoom (ms) */
THROTTLE_MS: 16,
/** Throttle delay for touch events at high zoom (ms) */
THROTTLE_MS_HIGH_ZOOM: 32,
/** Maximum tap duration (ms) */
TAP_DURATION: 300,
/** Maximum tap movement distance (px) */
TAP_DISTANCE: 10,
} as const
/**
* Viewport and performance constants
*/
export const VIEWPORT = {
/** Base buffer around viewport for item culling (px) */
BASE_BUFFER: 300,
/** Minimum buffer size (px) */
MIN_BUFFER: 100,
/** Maximum visible items */
MAX_VISIBLE_ITEMS: 100,
/** Base visible items calculation factor */
VISIBLE_ITEMS_FACTOR: 120,
} as const
/**
* Default zoom configuration
*/
export const ZOOM_DEFAULTS = {
/** Minimum zoom level (40%) */
MIN: 0.4,
/** Maximum zoom level (220%) */
MAX: 2.2,
/** Zoom factor per step */
FACTOR: 1.08,
/** High zoom threshold for performance optimizations */
HIGH_ZOOM_THRESHOLD: 1.5,
} as const

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/**
* @fileoverview Nuxt module for infinite canvas functionality
*/
import { addComponent, addImports, createResolver, defineNuxtModule } from '@nuxt/kit'
/**
* Module configuration options
*/
export interface ModuleOptions {
/** Component name prefix (default: '') */
prefix?: string
}
/**
* Infinite Canvas Nuxt Module
*
* Provides components and composables for creating infinite, zoomable canvases
* with drag interactions, touch support, and performance optimizations.
*
* @example
* ```ts
* // nuxt.config.ts
* export default defineNuxtConfig({
* modules: ['./modules/infinite-canvas']
* })
* ```
*/
export default defineNuxtModule<ModuleOptions>({
meta: {
name: '@nuxt/infinite-canvas',
configKey: 'infiniteCanvas',
},
defaults: {
prefix: '',
},
setup(options, nuxt) {
const resolver = createResolver(import.meta.url)
// Register components
addComponent({
name: `${options.prefix}Canvas`,
filePath: resolver.resolve('./components/InfiniteCanvas.vue'),
export: 'default',
})
addComponent({
name: `${options.prefix}CanvasMinimap`,
filePath: resolver.resolve('./components/CanvasMinimap.vue'),
export: 'default',
})
addComponent({
name: `${options.prefix}CanvasLoader`,
filePath: resolver.resolve('./components/CanvasLoader.vue'),
export: 'default',
})
// Register composables
addImports([
{
name: 'useInfiniteCanvas',
from: resolver.resolve('./composables/useInfiniteCanvas'),
as: 'useInfiniteCanvas',
},
{
name: 'useImagePreloader',
from: resolver.resolve('./composables/useImagePreloader'),
as: 'useImagePreloader',
},
])
// Register utilities (optional, for advanced usage)
addImports([
{
name: 'getTouchDistance',
from: resolver.resolve('./utils'),
as: 'getTouchDistance',
},
{
name: 'getTouchCenter',
from: resolver.resolve('./utils'),
as: 'getTouchCenter',
},
{
name: 'isVideo',
from: resolver.resolve('./utils'),
as: 'isVideo',
},
{
name: 'isMobileDevice',
from: resolver.resolve('./utils'),
as: 'isMobileDevice',
},
])
// Add type definitions
nuxt.hook('prepare:types', (options) => {
options.references.push({
path: resolver.resolve('./types'),
})
})
},
})
declare module '@nuxt/schema' {
interface NuxtConfig {
infiniteCanvas?: ModuleOptions
}
}

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/**
* @fileoverview Type definitions for the Infinite Canvas module
*/
/**
* Basic item that can be displayed on the canvas
*/
export interface CanvasItem {
/** URL to the image or video */
image: string
/** Display title */
title: string
/** External link URL */
link: string
/** Item width in pixels (optional, defaults to 300) */
width?: number
/** Item height in pixels (optional, defaults to 300) */
height?: number
/** Additional properties */
[key: string]: any
}
/**
* 2D coordinate position
*/
export interface Position {
/** X coordinate */
x: number
/** Y coordinate */
y: number
}
/**
* Grid item with position and dimensions
*/
export interface GridItem {
/** Position on the canvas */
position: Position
/** Index in the original items array */
index: number
/** Item width in pixels */
width: number
/** Item height in pixels */
height: number
/** Whether the item is currently visible (computed) */
isVisible?: boolean
}
/**
* Zoom configuration options
*/
export interface ZoomOptions {
/** Minimum zoom level (default: 0.4) */
minZoom?: number
/** Maximum zoom level (default: 2.2) */
maxZoom?: number
/** Zoom factor per step (default: 1.08) */
zoomFactor?: number
/** Enable Ctrl key for zooming (default: true) */
enableCtrl?: boolean
/** Enable Meta key for zooming (default: true) */
enableMeta?: boolean
/** Enable Alt key for zooming (default: true) */
enableAlt?: boolean
}
/**
* Canvas boundaries and dimensions
*/
export interface CanvasBounds {
/** Canvas width in pixels */
width: number
/** Canvas height in pixels */
height: number
/** Center X coordinate (computed) */
centerX?: number
/** Center Y coordinate (computed) */
centerY?: number
}
/**
* Container dimensions
*/
export interface ContainerDimensions {
/** Container width in pixels */
width: number
/** Container height in pixels */
height: number
}
/**
* Options for the useInfiniteCanvas composable
*/
export interface UseInfiniteCanvasOptions {
/** Array of items to display */
items: CanvasItem[]
/** Minimum gap between items in pixels (default: 40) */
baseGap?: number
/** Zoom configuration */
zoomOptions?: ZoomOptions
/** Reference to the container element */
containerRef: Ref<HTMLElement | null>
}
/**
* Return type of the useInfiniteCanvas composable
*/
export interface UseInfiniteCanvasReturn {
/** Current canvas offset */
offset: Readonly<Ref<Position>>
/** Current zoom level */
zoom: Readonly<Ref<number>>
/** Currently visible items */
visibleItems: ComputedRef<GridItem[]>
/** All positioned grid items */
gridItems: ComputedRef<GridItem[]>
/** Container dimensions */
containerDimensions: Readonly<Ref<ContainerDimensions>>
/** Canvas boundaries */
canvasBounds: Readonly<Ref<CanvasBounds>>
/** Whether clicks are allowed (not dragging) */
canClick: Readonly<Ref<boolean>>
/** Update container dimensions */
updateDimensions: () => void
/** Handle pointer down events */
handlePointerDown: (clientX: number, clientY: number) => void
/** Handle pointer move events */
handlePointerMove: (clientX: number, clientY: number) => void
/** Handle pointer up events */
handlePointerUp: (clientX: number, clientY: number) => void
/** Handle wheel events */
handleWheel: (event: WheelEvent) => void
/** Handle touch start events */
handleTouchStart: (event: TouchEvent) => void
/** Handle touch move events */
handleTouchMove: (event: TouchEvent) => void
/** Handle touch end events */
handleTouchEnd: (event: TouchEvent) => void
/** Navigate to a specific position */
navigateTo: (position: Position) => void
}
/**
* Options for the image preloader
*/
export interface ImagePreloaderOptions {
/** Array of image/video URLs to preload */
images: string[]
/** Progress callback (0-1) */
onProgress?: (progress: number) => void
/** Completion callback */
onComplete?: () => void
}
/**
* Return type of the useImagePreloader composable
*/
export interface UseImagePreloaderReturn {
/** Loading progress (0-1) */
progress: Readonly<Ref<number>>
/** Number of loaded items */
loadedCount: Readonly<Ref<number>>
/** Whether currently loading */
isLoading: Readonly<Ref<boolean>>
/** Whether loading is complete */
isComplete: Readonly<Ref<boolean>>
/** Start the preloading process */
startPreloading: () => Promise<void>
}
/**
* Props for the minimap component
*/
export interface MinimapProps {
/** Canvas items */
items: CanvasItem[]
/** Grid items with positions */
gridItems: GridItem[]
/** Current canvas offset */
offset: Position
/** Current zoom level */
zoom: number
/** Container dimensions */
containerDimensions: ContainerDimensions
/** Canvas boundaries */
canvasBounds: CanvasBounds
}
/**
* Props for the loader component
*/
export interface LoaderProps {
/** Loading progress (0-1) */
progress: number
/** Whether the loader is visible */
isVisible: boolean
/** Optional title */
title?: string
/** Optional description */
description?: string
}
/**
* Props for the InfiniteCanvas component
*/
export interface InfiniteCanvasProps<T = any> {
/** Array of items to display */
items: T[]
/** Minimum gap between items (default: 40) */
baseGap?: number
/** Zoom configuration */
zoomOptions?: ZoomOptions
}
/**
* Events emitted by the InfiniteCanvas component
*/
export interface InfiniteCanvasEmits<T = any> {
/** Emitted when an item is clicked */
itemClick: [item: T, index: number]
}

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/**
* Calculates the distance between two touch points
* @param touch1 First touch point
* @param touch2 Second touch point
* @returns Distance in pixels
*/
export function getTouchDistance(touch1: Touch, touch2: Touch): number {
const dx = touch1.clientX - touch2.clientX
const dy = touch1.clientY - touch2.clientY
return Math.sqrt(dx * dx + dy * dy)
}
/**
* Calculates the center point between two touches
* @param touch1 First touch point
* @param touch2 Second touch point
* @returns Center coordinates
*/
export function getTouchCenter(touch1: Touch, touch2: Touch): { x: number, y: number } {
return {
x: (touch1.clientX + touch2.clientX) / 2,
y: (touch1.clientY + touch2.clientY) / 2,
}
}
/**
* Creates a throttled version of a function
* @param func Function to throttle
* @param delay Delay in milliseconds
* @returns Throttled function
*/
export function throttle<T extends(...args: any[]) => any>(func: T, delay: number): T {
let lastCall = 0
return ((...args: any[]) => {
const now = Date.now()
if (now - lastCall >= delay) {
lastCall = now
return func(...args)
}
}) as T
}
/**
* Determines if a file URL is a video based on its extension
* @param url File URL to check
* @returns True if the file is a video
*/
export function isVideo(url: string): boolean {
const extension = url.split('.').pop()?.toLowerCase()
return ['mp4', 'webm', 'mov'].includes(extension || '')
}
/**
* Detects if the current device is mobile
* @param userAgent Navigator user agent string
* @param windowWidth Current window width
* @returns True if device is mobile
*/
export function isMobileDevice(userAgent: string = '', windowWidth: number = 0): boolean {
return /Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(userAgent)
|| windowWidth <= 768
}
/**
* Clamps a value between min and max
* @param value Value to clamp
* @param min Minimum value
* @param max Maximum value
* @returns Clamped value
*/
export function clamp(value: number, min: number, max: number): number {
return Math.max(min, Math.min(max, value))
}

59
modules/screenshots.ts Normal file
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/* eslint-disable no-console */
import { existsSync } from 'node:fs'
import { defineNuxtModule } from '@nuxt/kit'
import captureWebsite from 'capture-website'
import { join } from 'pathe'
interface ContentFile {
id?: string
body?: {
items: TemplateItem[]
}
}
interface TemplateItem {
name: string
url?: string
screenshotUrl?: string
screenshotOptions?: Record<string, any>
}
export default defineNuxtModule((_, nuxt) => {
nuxt.hook('content:file:afterParse', async ({ content: file }: { content: ContentFile }) => {
if (file.id?.includes('works/')) {
const template = file as TemplateItem
const url = template.screenshotUrl || template.url
if (!url) {
console.error(`Work ${template.name} has no "url" or "screenshotUrl" to take a screenshot from`)
return
}
if (template.screenshotUrl)
return
const name = template.name.toLowerCase().replace(/\s/g, '-')
// eslint-disable-next-line node/prefer-global/process
const filename = join(process.cwd(), 'public/assets/works', `${name}.png`)
if (existsSync(filename))
return
console.log(`Generating screenshot for work ${template.name} hitting ${url}...`)
try {
await captureWebsite.file(url, filename, {
...(template.screenshotOptions || {
darkMode: true,
}),
launchOptions: {
headless: true,
},
})
console.log(`Screenshot for ${template.name} generated successfully`)
}
catch (error) {
console.error(`Error generating screenshot for ${template.name}:`, error)
}
}
})
})